Action-RPG
Action-RPG on UE5: a samurai archer, souls-like combat, a skill tree and a boss fight.
- Client
- Dartkis Studio
- Industry
- Action RPG
- Stack
- UE5 · Blueprints · Action RPG
About the project.
What's inside and how it was made.
engine
Unreal Engine 5
language
Blueprints
platform
PC / Windows
Third-person action-RPG on Unreal Engine 5. The protagonist is a samurai with a magic bow and a melee weapon. Souls-like lock-on combat (target lock, dodge-roll with invincibility frames, stamina as a combat resource, combo chains) is combined with ranged bow fire and elemental abilities. On top of combat sits an RPG framework: a two-branch skill tree, a scan-vision mode with a tactical HUD, a mission system with objectives (“kill all”, “reach the point”) and navigation markers. Combat is delivered with combat VFX and includes a boss fight with its own health bar. Gameplay mechanics are built in Blueprints for fast iteration. Made during a UE5 course.
What this case proves.
Concrete team skills on an action-RPG.

Related projects.
More work from the team across different directions.
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